<body><script type="text/javascript"> function setAttributeOnload(object, attribute, val) { if(window.addEventListener) { window.addEventListener('load', function(){ object[attribute] = val; }, false); } else { window.attachEvent('onload', function(){ object[attribute] = val; }); } } </script> <div id="navbar-iframe-container"></div> <script type="text/javascript" src="https://apis.google.com/js/platform.js"></script> <script type="text/javascript"> gapi.load("gapi.iframes:gapi.iframes.style.bubble", function() { if (gapi.iframes && gapi.iframes.getContext) { gapi.iframes.getContext().openChild({ url: 'https://www.blogger.com/navbar.g?targetBlogID\x3d5720968\x26blogName\x3dneurological+dryer+lint\x26publishMode\x3dPUBLISH_MODE_BLOGSPOT\x26navbarType\x3dSILVER\x26layoutType\x3dCLASSIC\x26searchRoot\x3dhttps://justinhall.blogspot.com/search\x26blogLocale\x3den_US\x26v\x3d2\x26homepageUrl\x3dhttp://justinhall.blogspot.com/\x26vt\x3d-8416569614070818676', where: document.getElementById("navbar-iframe-container"), id: "navbar-iframe" }); } }); </script>

neurological dryer lint

dirty deeds... and the dunderchief

 

let me sleep so my teeth won't grind



b, tony and i got a chance to play some guitar hero 2 up at a demo kiosk at best buy. we jammed through trippin' on a hole, psychobilly freakout, and my new favorite, strutter. we played all co-op - the lead guitar/bass thing is pretty money, except the basslines are a little low and it's hard to hear your notes if you're the second player. guess i'll have to turn up the sub a bit.

check out this video of freebird on expert - if you didn't respect that song before...

i finished up dawn of sorrow tonight... the end was interesting - there's a dude you can beat that will abruptly end the game, and the ending you get is weak. it took me a few tries to figure out that i had to use an item i picked up earlier, jump through a mirror in the room where you fight him, and you end up going against a much harder dude... beat him and the game continues on, and three or four more hours and more bosses later you get the real ending. it's a clever, unexpected twist. in addition, going after the better ending hooks you up with the ability to play back through the game, old-school castlevania style. instead of fighting as soma and having swords, axes, and magic, you get a belmont, with a whip and other traditional abilities.

this has me a lot more hyped for portrait of ruin, which comes out right around when i should be finishing up the new zelda.

hey - anyone hear that disc from the who yet? any good?

 

for this post

 
Blogger Bragg Says:

good gravy. i can see you playing that song and renee calling 911 in the middle as you either:
a. fall over clutching your chest as the panic attack rips through you
or
b. throwing the guitar through the fireplace window in frustration, so to be followed by a.

And no, I don't know how to fix the glass on the fireplace. If you punch the wall, I can fix that for you. Just not fireplace.

 
 
Anonymous Anonymous Says:

Un unexpected twist? You've never played Castlevania: Symphony of the Night, hands down the best damn Castlevania (and possibly PSX) game created.

 
 
Blogger Justin Hall Says:

you are correct - i haven't - and i would love to get my hands on a copy so i can run through it. i haven't seen a used one in any of the stores i've checked... you happen to have one lying around?

 

Leave a Reply